![]() Kill it to rid yourself of being a werewolf permanently. To cure yourself now, throw another Glenmoril Witch head into the fire. You may come back to cure your lycanthropy later. Consider that choosing to remain a werewolf is the only way to access the quest Totems of Hircine, which grants unique abilities you may use while in beast form. If you don't, you will be required to cure two other Companions of their lycanthropy before you will again have the option to do so. You can cure yourself of lycanthropy before you leave the tomb if you wish. All three will then become available as followers. If you linger there, Vilkas and Farkas will arrive and also say they want to stay. You can now speak to Aela, who will recognize your new position and tell you she is going to stay in the tomb for a while longer, for further studies. He will then travel to Sovngarde and finally find his peace, completing the quest. After the battle, Kodlak will thank you and name you the new leader of the Companions. After doing so, Kodlak's wolf spirit will be released and immediately attack. He will then ask you to toss one into the Flame, in an attempt to cure him of his werewolf curse. After explaining that the room is, in fact, swarming with the ghosts of his predecessors, whom you can't see, he will ask you if you still own the Glenmoril Witch heads. You will find the ghost of Kodlak Whitemane warming his hands near the Flame of the Harbinger. Up the stone stairs and through this final iron door. Dispose of them, and find the Two-handed skill book The Legendary Sancre Tor in the center of the room next to the burial urns. Enter this chamber heading north, where four more ghosts await shooting arrows, and wielding both one and two-handed weapons. Activating the pedestal will open the closed gate. Heading east up the small stairs, open the next iron door and you'll enter an area with draugr tombs to your right, but a closed gate to your left. Be sure to search the draugr skeletons in their tombs for leveled weapons and armor. Two more companion ghosts await you, and after finishing them off, search the draugr laid out on the tables for valuables, and a potion of stamina beside the wrapped body. Follow the stairs down past the white caps into the next area. With Aela the Huntress as your only ally now, hack your way through the spider webs and face a Giant Frostbite spider, and many poison-spitting frostbite spiders. Consequently, he will proceed no further and instead runs back to join Vilkas at the statue. It is here that Farkas reveals that, "Ever since Dustman's Cairn, the big crawly ones are my weakness". Going west up the small stairs past the tombs, you encounter a spider web to the south that must be broken through to continue. Here one or two more ghostly apparitions test your courage before moving deeper into the tomb. Now head south until you enter a large room, with more tombs encircling a pond. They attack with Ancient Nord Bows, Swords, and Battle Axes, but their loot will disappear quickly if not searched immediately. Continue down, and follow the path around until you are heading west into the next chamber with several Companion ghosts who taunt and warn of your impending death. Followed by Aela the Huntress and Farkas, two skeevers greet you as you head north into the tomb. You may reclaim Wuuthrad by activating the statue again, and the wall will remain open. Activate the Ysgramor statue, which will take Wuuthrad from your inventory, and place it on the statue to lower the wall. He also says he will take no part in the task, as he has too much grief in his heart. ![]() Wuuthrad Finally Returned! Īs soon as you enter the tomb, Vilkas will approach and warn you about the dangers that lie ahead. ![]() When he accepts it, he will inform you that your Shield-Siblings have gone to the Underforge for a gathering and suggests you join them. Kodlak's Journal, also in the end table, offers some insights on him and his visions. Retrieve the fragment from the end table in his room. After the ritual, Eorlund will seek you out, asking for the fragments of Wuuthrad and Kodlak's secret fragment from his chambers. ![]() Kodlak is placed above the forge, and the ceremony ends with Aela the Huntress lighting the fire, symbolizing a final goodbye. All of the Companions will be present, along with the Jarl, steward and the local priestess of Kynareth. The ceremony is to be held near Eorlund Gray-Mane's smithy. The Companions and the citizens of Whiterun bid their goodbyes to Kodlak.ĭetailed Walkthrough The Funeral Īfter the events of Purity of Revenge, Vilkas will run towards the Skyforge to participate in the late Harbinger Kodlak Whitemane's funeral.
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